Untiled
Solo Developer
Overview: A solo personal project designed to deepen familiarity with Epic’s Gameplay Ability System and UE5’s animation tools. This is a roguelike, third-person co-op action game where the player navigates simple randomly generated partitions, battling envionrment based enemies and bosses.
Key Features:
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Procedural World Generation:
Implemented a system for randomly generating data-driven tile partitions using constrained probability matrices based on player’s chosen boundary tile. -
Tile Generation and Replication:
Developed a runtime system that replicates the shared randomly generated environment partitions across all players.
- Ability and Attack Tracing System
- Developed gameplay ability task for hit detection using template schemes to easily iterate and create new hitbox types without relying on animations
- Replication handled using Epic’s Gameplay Ability System.
Art and Animation:
- Character Design & Animation:
Modeled and animated a low-fidelity prototype character to support early gameplay testing and animation iteration.