Title Image

Overview:
A Sci-Fi card battler roguelike with mechanics influenced by Slay the Spire, Magic the Gathering, and Darkest Dungeon. Developed in a team of 6 for GSD405 : Intro To Game Development Process

Platform/Engine: UE5 for PC

Time: Spring Semester 2024

Team Structure:

  • 1 Project Manager
  • 2 Programmers
  • 2 Artists
  • 1 Designers

My Work:

  • Developed core turn-based card combat.
  • Implemented lightweight ability and effect system inspired by Epic’s Gameplay Ability System.
  • Developed card type and resource restriction systems.
    • Item abilities have minimum resource requirements
  • Created a data-driven tool enabling card assets to be generated from design spreadsheets.
  • Inventory and card/item drag and drop UI scripting.

Card System Design Loop

Card System Design Loop

System Loop Image

Card System Design Loop