Card Battler
Programmer

Overview:
A Sci-Fi card battler roguelike with mechanics influenced by Slay the Spire, Magic the Gathering, and Darkest Dungeon. Developed in a team of 6 for GSD405 : Intro To Game Development Process
Platform/Engine: UE5 for PC
Time: Spring Semester 2024
Team Structure:
- 1 Project Manager
- 2 Programmers
- 2 Artists
- 1 Designers
My Work:
- Developed core turn-based card combat.
- Implemented lightweight ability and effect system inspired by Epic’s Gameplay Ability System.
- Developed card type and resource restriction systems.
- Item abilities have minimum resource requirements
- Created a data-driven tool enabling card assets to be generated from design spreadsheets.
- Inventory and card/item drag and drop UI scripting.



