Flicker
Solo Developer

Overview: Submission for the 7 day 2025 Epic Megajam. Entered for the ‘One Man Army’ and ‘Use It or Lose It’ special modifiers.
Theme: “However vast the darkness, we must supply our own light”
Assets: Some audio assets come from weloveindies, all other game assets made by me during the jam.
Development Details:
- Platform/Engine: Developed on UE5 for PC
- Time: 7 days
- Team: Solo
Notable Features
- Only a single 512x512 RGBA texture is sampled during the game, using a combination of gradient texturing and procedural or noise based post-processing effects (sampled from the texture) for most shaders.
- Animation for character baked from new locomotor plugin introduced in UE 5.6 (excluding additive layers).
- Fire effects are created using a blend based upon sine of a signed distance field multiplied with the time since burn activation.
See the itch.io page to play.


Link to gameplay footage.