Card Battler

Overview: A Sci-Fi card battler roguelike with mechanics influenced by Slay the Spire, Magic the Gathering, and Darkest Dungeon. Developed in a team of 6 for GSD405 : Intro To Game Development Process
Platform/Engine: UE5 for PC
Time: Spring Semester 2024
Credits:
- Project Manager: Tom Jiang
- Programming: Nick Simons, Eli Lo
- Design: Clea Sharp
- Art: Yiqi Xiao
Highlighted Contributions:
- Developed core turn-based card combat.

- Implemented lightweight ability and effect system inspired by Epic’s Gameplay Ability System.
- Developed card type and resource restriction systems.
- Item abilities have minimum resource requirements.

- Created a data-driven tool enabling card assets to be generated from design spreadsheets.
- Inventory and card/item drag and drop UI scripting.



Gallery:
