A running list of books I’ve read or am currently reading, mostly related to C++ or games engineering.

Currently Reading:

  • C++ Software Design — Klaus Iglberger

Read:

  • Multiplayer Game Programming — Joshua Glazer, Sanjay Madhav
  • Effective Modern C++ — Scott Meyers
  • Design Patterns — Gamma et al
  • Effective STL — Scott Meyers
  • More Effective C++ — Scott Meyers
  • Effective C++ — Scott Meyers
  • Game Engine Architecture — Jason Gregory

Up Next:

  • Game Programming in C++ — Sanjay Madhav
  • Modern CMake for C++ — Rafał Świdziński
  • C++ Concurrency in Action — Anthony Williams